Representations of the bully are typical. We made him more powerful and bigger than the two geeks, which gave him an advantage over the geeks, and also a bigger visual presence for the bully, as we had him standing up and the geeks sitting down. We also used the positioning of the people in the frame to construct representations. We made the geeks sit apart from the rest of the class, and used a long shot to show the separation from the rest of the class. The geeks are shown as scared, and inferior to the bullies, and also use formal language when speaking, which also enforces the geeks social group.
We also used the costume on the geeks and cool people to make sure the two social classes were specifically defined. The cool people were wearing casual clothes, such as jeans and jewellery, whereas the geeks wore glasses, a bow tie and shirts. This is stereotypical if the two social classes. The bully was also stereotypical of the social class because we show him with other people who could be in the group with him, and show him in casual clothes, and not smart dress, which is what you expect of that specific person.
For the film, we chose to represent the teenage social groups. We chose to do this as we are all teenagers who produced the film, so we thought we had a better knowledge of what would be needed in order to maximise the potential for the film. However, there were only boys on the production team, and no girls. This in turn means we have no first hand experience of the lives of girls, so this may have caused us to use stereotypes of girls to construct the personalities of them in the film.
The things above could force people to view the social groups in a certain light. This could be like the girls being popular, due to the fact they are talking about going to a party, whilst the other person in the scene isn’t going. Also, the geeks are seen as polite and conservative as they say “please” and also do not put up a fight, or become aggressive.
The images used in the film also confirm and also subvert to the stereotypes. We see the girl change from being cool, to dropping the iRobot DVD, and then moving from the “cool” to “geek” social group. We also see the geeks subvert to the geek stereotype, with the bowtie and the shirts they are wearing in all the scenes. This shows we are remaining constant with what we associate with the geek genre.
There were two main signifiers that we used in the film. These were the gameboy and the iRobot DVD. The gameboy was used to make the geeks move from the classroom to the corridor, where we see the girl become a geek. The other signifier is when we actually realise the girl is a geek. For this part, we saw the DVD fall from her folder, and then the geek sees it, and realises they aren’t different, which is the main point of the film.
On the geeks, we start with a long shot. This shows them isolated from the rest of the class, to imply that they are not in the other social group, and in their own group. We then see another shot on the geek, which is a mid shot, then a close up. These shots are used when he sees the girl is a geek, and are used to show the emotion on his face, and are also used to show him picking up the iRobot DVD which helps the viewer understand what’s happening. The geeks are always shown in formal clothing and talking with polite and quiet dialogue. These two things make us realise that they are conservative characters, and conform to the geek social class. A two shot is used on the girls to show them together, and separate them from the other people in the room. This makes the viewer realise that they are “cooler” than the geeks, and at this moment, we class them in a different social group to the others in the film. The costumes used also show them as casual people, with no specific social class. The dialogue used also shows them as popular, which we see when they are talking about the party.
The girls are shown as objectified. We see this through the slow motion shot of Mel walking away from the geek. The music coupled with this shot makes us see her as a sexual object, and an object of desire for the geek. In the shot we also see her look at the geek, while playing with her hair. This connotes objectification, and makes us realise she is the centre of attention. The geeks are not objectified, and are there to make the other people become objectified. They are still important in making the plot move on, and create other plots in the film, which is helpful.
Dyer says that women are looked at, and men look at the women. This is shown in our film when Will sees Mel. We see Will looking at Mel, who is off camera, and this backs up Dyers theory of the woman being objectified. Will is not really objectified, and we only see Mel playing with her hair, and walking off, which again backs up the point that the women are there to be looked at, and are active, while the men are passive.
Our intended audience is teenagers. We used this target audience because that was who was starring in the film and also what we based the stereotypes and characters on. We also aimed the film at this age because we are all teenagers who produced the film, therefore we created it from a teenager’s point of view, and it seemed sensible to create it for that age group.